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Post by fantasyobsessedrpger on Jun 20, 2015 22:33:02 GMT
So I was taking a look at the Oblivion game of the Elder Scrolls series, (I have the game and tried to play it some years back but never really got into it so am going to try again sometime) and noticed the option of 'creating' your own custom class. Given that a 'class' in Oblivion consists of one specialization, two major attributes and seven skills, it seems a lot simpler of a system than let's say Neverwinter Nights for instance. Regardless it got my creative urges flowing and so I started brainstorming what I could come up with. Has anyone else taken advantage of this feature or do you just go with what's already provided?
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Lingz
Gibberling
Posts: 38
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Post by Lingz on Jun 21, 2015 0:05:44 GMT
Yeah I like creating custom classes. I feel it makes the character more mine, same with editing their faces. But usually it's just minor alterations on the premade classes. Like removing lockpicking, sneaking, acrobatics, speechcraft, alchemy or blacksmithing from the main skills, or else I'd be level 20 with no combat skills to speak off. (Of course, it's been a while since I played, so I might be better at managing the skills now.) It's also useful to get the picture of one class with the skill of another. Like having the Crusader class skills with the Knight's picture. No real benefit, but makes it more pleasing to look at the character profile. Can also help with roleplaying, like having the Scout picture for a gentle, curious character or the Battlemage picture for a more fierce fighter.
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akiba
Gibberling
Posts: 1
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Post by akiba on Jun 22, 2015 6:46:44 GMT
I pretty much do the same as Lingz, and if you are not using leveling mods and are trying to experience the game slowly, I would suggest making sure your most used skills are in your minor skills section. Or not selected at all for a bit of a challenge. Depends on your playstyle really, either way its good fun to toy with the skills distribution and create your own unique class.
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Post by fantasyobsessedrpger on Jun 22, 2015 21:47:15 GMT
Here are a couple ideas for custom classes I created for the Oblivion game. I can post more if anyone is interested in seeing all 8 of the ones I came up with. With probably more on the way. As an interesting side note, I asked a family member (one who is good at math) on how many possible combinations one could come up with for custom classes with the Oblivion skill set. Here I am thinking it is only a few more, in addition to what's already provided, yet according to family member the equation for it was actually equivalent to a grand total of 116, 280 choices. And I'm pretty much like, mouth open going 'wow'. I had no idea there was that much room for customization. Of course, some of the customizations wouldn't work that well, but that's besides the point. Anyway, curious minds wanted to know and I got my answer. Just food for thought.
Anyway, my 'creations'.
Class Name: Elementalist
A master of fire, frost and storm damage in equal measures, the elementalist channels the very forces of nature and the building blocks of the universe itself. Skilled in destruction and alteration magics and protection from the same, they have also learned how to defend themselves with blade and blunt weapons when the situation calls for it. They are about dealing deadly amounts of elemental damage whether through spell or enchanted weapon as quickly as possible.
Specialization: Magic
Primary Attributes: Willpower Intelligence
Major Skills: Destruction Alteration Conjuration Alchemy Restoration Blade Blunt
Class Name: Quickblade
The quickblade is combat-oriented, able to slash at foes with precision and dart away just as fast, receiving nary a scratch. He always makes sure to maintain his weapons and armor as well, as that is equally important so they can keep on being used to the fullest.
Specialization: Combat
Primary Attributes: Speed Agility
Major Skills: Acrobatics Blade Block Light Armor Athletics Sneak Armorer
As said, these are only 2 of the ones I came up with.
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